Portfolio Categories: Videogame

  • MOSQUITO – Spine Animation

    MOSQUITO – Spine Animation

    Herramientas:
    Técnica:

    The Mosquito is one of the enemies in Tiny Roof Garden, a game currently in development at Atoon Lab, with a concept by @codito.western. Tiny, sneaky, and always hungry. It lands, feeds up, and keeps flying around the garden. Creating character animations in Spine 2D, with rigging and mix animation, enhanced with tweens to reinforce…

    The Mosquito is one of the enemies in Tiny Roof Garden, a game currently in development at Atoon Lab, with a concept by @codito.western. Tiny, sneaky, and always hungry. It lands, feeds up, and keeps flying around the garden. Creating character animations in Spine 2D, with rigging and mix animation, enhanced with tweens to reinforce…

  • FLY – Spine Animation

    FLY – Spine Animation

    Herramientas:
    Técnica:

    The Fly is one of the enemies in Tiny Roof Garden, a game currently in development at Atoon Lab, with a concept by @codito.western. It’s the most basic invader in the garden, but also one of the most annoying (as flies should be). Its role is simple: fly around, find a plant, take a bite,…

    The Fly is one of the enemies in Tiny Roof Garden, a game currently in development at Atoon Lab, with a concept by @codito.western. It’s the most basic invader in the garden, but also one of the most annoying (as flies should be). Its role is simple: fly around, find a plant, take a bite,…

  • SUGAR GLIDER

    SUGAR GLIDER

    Herramientas:
    Técnica:

    The game mixes fast action with a relaxed tone, colorful characters, and playful storytelling. Sugar Glider is a chill bullet hell game, you play as a sugar glider pilot whose cereal supply has been stolen by a mafia gang led by an octopus boss. Your goal is simple: recover the cereal boxes and survive the…

    The game mixes fast action with a relaxed tone, colorful characters, and playful storytelling. Sugar Glider is a chill bullet hell game, you play as a sugar glider pilot whose cereal supply has been stolen by a mafia gang led by an octopus boss. Your goal is simple: recover the cereal boxes and survive the…

  • Billy – Minion – Attack Phase

    Billy – Minion – Attack Phase

    Herramientas:
    Técnica:

    3D Enemy Animation – Billy Billy is a small mechanical enemy designed to annoy the player… a lot 😈He shoots fireballs at anything that enters his line of sight and keeps pressure from a distance. On his own, Billy is easy to defeat.In groups? Things get messy very fast. This animation shows both the cinematic…

    3D Enemy Animation – Billy Billy is a small mechanical enemy designed to annoy the player… a lot 😈He shoots fireballs at anything that enters his line of sight and keeps pressure from a distance. On his own, Billy is easy to defeat.In groups? Things get messy very fast. This animation shows both the cinematic…

  • NUM83R5

    NUM83R5

    Herramientas:
    Técnica:

    NUM83R5 — Visual Development, UX/UI and Animation for a Mobile Game Numbers is a mobile game with snake-like mechanics and a retro-futuristic sci-fi aesthetic. During its development, I was responsible for the complete visual direction, part of the user experience (UX), the entire user interface (UI), and all UI-related animations. My main responsibilities included: Creating…

    NUM83R5 — Visual Development, UX/UI and Animation for a Mobile Game Numbers is a mobile game with snake-like mechanics and a retro-futuristic sci-fi aesthetic. During its development, I was responsible for the complete visual direction, part of the user experience (UX), the entire user interface (UI), and all UI-related animations. My main responsibilities included: Creating…

  • Link

    Link

    Herramientas:
    Blender, Adobe Photoshop, 3D Substance Painter, Marmoset Toolbag
    Técnica:

  • BOB THE KNIGHT

    BOB THE KNIGHT

    Herramientas:
    Lorem ipsum
    Técnica:
    Lorem ipsum

    Personal project exploring the complete 2D character workflow for video games — from concept and part sheet to rigging, animation, and engine integration.I used Spine 2D for both rigging and animation, taking advantage of features such as inverse kinematics (IK) and forward kinematics (FK) systems, as well as custom controllers to add details like rotating…

    Personal project exploring the complete 2D character workflow for video games — from concept and part sheet to rigging, animation, and engine integration.I used Spine 2D for both rigging and animation, taking advantage of features such as inverse kinematics (IK) and forward kinematics (FK) systems, as well as custom controllers to add details like rotating…

  • COMMANDOS 2 REMASTER (ai)

    COMMANDOS 2 REMASTER (ai)

    Herramientas:
    Lorem ipsum
    Técnica: